
#ifndef _MANAGERRESOURCE_H_
#define _MANAGERRESOURCE_H_

#include <stdio.h>
#include <string>
#include <vector>
#include "../StructSource.h"
#include "../BasicTypes.h"

using namespace std;

//---------------------------------------------------
class CManagerResource
{
private:

public:
	CManagerResource();
	virtual ~CManagerResource(){};

	bool GetShablon( const char* FileShablon, vector<SAllShablon> &AllShablonResult );
    bool GetMapGUI( const char* FileControl, vector<SMapGUI> &MapGUIResult );
	GLuint SetUpTexture2D( const std::string FileName, UINT &Width, UINT &Height );
	GLuint SetUpTexture2D( const std::string FileName);
	GLuint SetUpTexture2D( const std::vector<std::string> FileNames );
};

#endif
